Create a program that simulates a slot machine

/* Create a program that simulates a slot machine. When the program runs, it should do the
following:
• Asks the user to enter the amount of money he or she wants to enter into the slot
machine.
• Instead of displaying images, the program will randomly select a word from the
following list: Cherries, Oranges, Plums, Bells, Melons, Bars. To select a word, the
program can generate a random number in the range of 0 through 5. If the number is 0,
the selected word is Cherries; if the number is 1, the selected word is Oranges; and so
forth. The program should randomly select a word from this list three times and display
all three of the words.
• If none of the random selected words match, the program will inform the user that he
or she has won $0. If two of the words match, the program will inform the user that he
or she has won two times the amount entered. If three of the words match, the
program will inform the user that he or she has won three times the amount entered.
• The program will ask whether the user wants to play again. If so, these steps are
repeated. If not, the program displays the total amount of money entered into the slot
machine and the total amount won.*/

public static void main(String[] args) {
       //define var
        //String Cherries, Oranges, Plums, Bells, Melons, Bars;
        int one,two,three,four,five,num,count;
        double bet;
        Random rand = new Random();
     
       
        Scanner keyboard = new Scanner (System.in); //New scanner class
   
        System.out.print("How much would you like to bet? ");//get's user input and bet
        bet = keyboard.nextDouble();
       
        for (count=1; count<=3;count++)
        {
     
         int picked = rand.nextInt(6);
           
         switch (picked){
               case 0:
                    System.out.print("Bells ");word=1;
                    break;
               case 1:
                    System.out.print("Cherries "); word=1;
                    break;
               case 2:
                    System.out.print("Orange "); word=1;
                    break;
               case 3:
                    System.out.print("Plums "); word=1;
                    break;
               case 4:
                    System.out.print("Melons "); word=1;
                    break;
              case 5:
                    System.out.print("Bars "); word=1;
                    break;
         
            }

     
        }
}
//I can get the code to print the 3 words at random but I need to save the output to a different variable each time the for loop runs any suggestions?


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